Amulets and rings may not completely ID themselves so you then either take them off or watch for negative effects like hunger or inaccuracy. Remove Curse is quite common, so once you have a few of them you can safely wield/wear-id weapons, armor, jewellry. If the scroll seems to have no effect it could be Remove Curse or Amnesia(if no have no spells yet). As the answer indicates, use the ID scrolls on unidentified potions first and foremost. Teleport is also reasonably common in early levels. The most common scrolls you'll have are Identify Item and Remove Curse, although the RNG can/will play tricks on you. I suggest exploring a couple of levels collecting stuff before trying anything. Oh, and one last thing: You can press \ to see which items you've identified, and press - on that screen to switch to showing unidentified items. I'll usually hang on to one each of the highest level elemental wands I've found (Fire/Fireball, Cold, Thunder), as they're very useful for enemies you're having trouble damaging, or that you don't want to get near. The wands which cause status effects (Paralysis, Slowing, Confusion) can be useful early in the game, but as enemy magic resistance ramps up, I find that their inventory slots can be better used for other things. If it's a Wand of Haste, or Wand of Heal Wounds, these are the best wands for the whole game, and you definitely want to hang on to them. If still nothing happens, try it on a wall that is near the edge of your line of sight, in case it is a Wand of Disintegration. If nothing happens when you try it on an enemy, wait until you are in a safe area and try it on yourself. Some wands won't affect the undead, and this is why you want to use it on a living creature. The reason for this is if it happens to be something powerful, such as a Wand of Haste, you really don't want to use it on something strong. As soon as you find a new wand, try it out on the next weak, living creature you see. They are another one that it's good to try out as soon as you find them. Once you have identified two item-targeting scrolls, you know what the third one is. If it doesn't work on that, I next try it on a piece of armour, as I find Enchant Armour next most common/useful. In my experience, the most common of these is Identify Item, so the first time I find a scroll which requests an item, I try it on an unidentified potion. If the scroll requests a target item, it is one of three scrolls: Identify Item, Enchant Armour, or Recharge Wand. This prevents me from wasting either an ID scroll or a Remove Curse scroll. Right at the very beginning, though, I usually wait to begin IDing scrolls until I have at least one unidentified potion, and have equipped a cursed item. Later in the game, any new scrolls are most likely quite powerful, so I use ID scrolls on them. I used to quaff-ID my potions, but recently discovered it works much better to do it this way.Īs soon as I find a new scroll, I immediately read it, at least early in the game. Scrolls don't really have any very bad effects so long as you're not in combat, but a potion can easily kill you if you use it at the wrong time. I would recommend read-IDing scrolls out of combat, and then using your Identification scrolls to ID your potions.
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