![]() ![]() This Talent also has a huge impact in raiding, when you are fighting in a boss encounter, the fight duration is much longer, which means many more off hand weapon swings will connect on the boss. Dual Wield Specialization offers a flat damage boost to your off hand, and ties in nicely with Sword Specialization, boosting the off hand weapon extra swing procs, as well. : While leveling and grinding on mobs, you will strike with your off hand weapon quite a bit.: This talent point is just a flex point and can be spent anywhere, based on preference. ![]() This talent isn't quite as necessary for Gnome Rogues with Escape Artist. Thankfully with Improved Sprint, there is a sure fire way for the Rogue to break free from a snare effect. If a Mage, a Druid, uses their root abilities on a Rogue, or even a Hunter or Warrior getting Improved Wing Clip / Improved Hamstring proc, that Rogue is stuck and likely going to die. : Improved Sprint, while not an absolute necessity, is really great on a PvP server.Having both of these abilities on a shorter cooldown is just a must have. ![]() : Endurance is fantastic for leveling, both Sprint and Evasion are "defensive" cooldowns, as Sprint can be used to run away from a pack of enemies, and Evasion allows you to face tank a group if necessary.While not all the way there, it's certainly better than 0%. For clarity's sake, the minimum hit rating required to land every Ability Attack (Yellow hits, like Sinister Strike or Eviscerate) is 9% Hit Rating. ![]() By picking up 5 points in Precision as quickly as possible, a Rogue can secure a solid 5% Hit, which goes a really long way in damage output.
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